Munich

Look Dev & Texture Artist

TRIXTER Munich is currently looking for Mid / Senior Look dev & Texture artist to start as soon as possible.

Location: Trixter Munich

Booking time: From May, 1-2 months booking.

 

Responsibilities

  • Lighting and rendering a broad range of high-class shots, from photo realistic visual effects to full CG animation
  • Look Development of CG characters, props, sets and VFX elements
  • Texturing
  • Additional tasks include preparation of on-set captured data (HDRIs) and creating pre-comps in Nuke
  • Develop visual solutions for specific effects
  • Realizing the artistic vision of the VFX Supervisor with possible guidance from the CG Supervisor and Lighting Lead
  • Consistently delivering shots that are creatively and technically excellent

 

Requirements

  • Lookdev and Texturing Artist with a strong artistic understanding – best with an additional painting background
  • Minimum of 3 years feature film or equivalent high-res (2K) experience
  • Expert knowledge in Katana, Maya and Arnold
  • Proven in-depth experience in lighting, shading and rendering within a physically based renderer
  • Basic Nuke knowledge
  • Solid Linux / Terminal knowledge
  • Great communication and problem solving skills
  • Ability to work well within a team
  • Good English language skills
  • EU citizenship or an existing German work permit.
  •  

Please send your CV, link to your demoreel and your earliest commencement date by email to jobs@trixter.de

 

We are very much looking forward to meeting you!

www.trixter.de